Mighty Bomb
Jack
By: Tecmo
Year: 1987
Lives: 3 (no password or save)
Levels: 16+final level
Number of Endings: 4
Special Features: Jump REALLY high, odd mini-superhero character,
hilarious poorly translated manual.
Replayablility: Very High
Availability: somewhat rare
Before I say anything about this game, how about
a few mistranslated quotes from the manual? Not interested in funny shit
like that? Fine, skip this paragraph.
1. "NOTE: The mastery of the above mentioned operations will allow the player
to gain a higher scores and increased level of game satisfaction!"
2. "In order to get the secret coin, you must acquire MIGHTY POWER-3 first,
then you will be pleasantly surprised beyond the points collected!"
3. "Other surprises await you inside these treasure boxes, please enjoy!"
4. From the character list- "Heel- It narrates the pyramid legend weirdly,
'Weird! Weird'"
5. "I wonder if you could meet all four endings? You might need five S coins
to meet the fourth (4) ending. Now, let's challenge it!"
6. (From map) "Much is comprised in the treasure box surrounded by the blocks."
7. (From map) "Anyway, open the treasure box!"
Mighty Bomb Jack is easily one of the most unusual games I've
played on the NES. For that reason, I understand why it is easy to have a
love/hate relationship with the game. One of the Internet's most famous
personalities (*cough, Seanbaby, cough*) even included it in his list of
20 worst NES games. However, I have quite a different opinion of it. I'll
start with the bad, and then explain why this is a welcome addition to your
NES library.
First off,
the graphics suck. No doubt about it, it's hard to figure out what the character
is supposed to be. If you look at the game's label, you will see that Mighty
Bomb Jack is some sort of superhero that just happens to wear a Viking-like
hat (?!). Also, the enemies have little detail as well, and are quite unusual.
Critters such as lobsters, parrots, mummies, and flying turtle-things chase
you all over the level. They never seem to follow a set pattern of movement,
so it's hard to plan your jumps. Also, they just pop out of nowhere, so when
landing from a jump, it is difficult not to step on one as well. Some people
probably would complain about the lack of variety between some of the levels.
It seems that at times Tecmo just took one level, moved one background object
around and changed the background color to create a new level. Sometimes
you will find yourself in hallway-like levels that remind me of Metroid's
similar concepts to move from room to room.
MBJ has some
great features that counteract the bad. First off, the control is innovative
and excellent once you get the hang of it. Press A and up on the control
pad to jump extra high, push A and down to make small jumps. Tap the jump
button to 'float' across the screen. You have to use all the jumping techniques
to evade the enemies successfully. MBJ also has tons of secrets. You really
need to jump on every block and chest to find all the hidden stuff. Sometimes
you'll come across a Sphinx, which will open up a bonus room door. For some
chests to open, you have to use a Mighty Coin and change colors by pressing
the B button. Mighty Coins are found in some of the chests, but be sure not
to get 10 of them. If you do, you get sent to the "torture room" for being
greedy, which I found really funny. In order to get out of the torture room,
you have to jump 50 times without being hit by the enemies which are bouncing
all over the room. Whenever you run out of lives, the game gives you a GDV
(Game Deviation Value) rating, which I've also seen in other Tecmo games
like Solomon's Key. This is supposed to be some sort of ranking of your playing
skills, but I find it to be very vague. It seems like every time I play,
I get either a GDV of 47 or 48. Just weird.
I found the
music in the game to be well done. You pretty much hear the same tune throughout
the whole game, but it's one that is upbeat and gets stuck in your head like
the Bubble Bobble song. Also, the game is worth it for the challenge level
alone. With only 3 lives and no continues, it's definitely a game I have
yet to beat. I found this to be consistent with the insanely high challenge
levels that Tecmo put in its other NES games such as the Ninja Gaiden series,
and Fire 'n Ice. For collectors, this game is also somewhat rare, and finding
it complete is also a challenge because it came with a map that is seldom
found today. I also suggest trying to find the manual for the funny
mistranslations as well. Once you get used to the unique control methods,
I believe Mighty Bomb Jack is a game that you can play almost anytime and
will take a long time to beat.